Introductory to Robotics Programming [Sep2019.1830]

Recommended age 8-12. Cadets do not need to be familiar with basic programming concepts or have any programming experience. We will teach from the fundamentals and up! In this four week course, cadets will learn how to write computer code to make a robot perform various tasks assigned by the Commandant. The results will be used for future research and development by the Science, Technology, Engineering, Artistic & Mathematics Research team.
SKU: TSN-20190910-1830
$74.80 excl tax

Registration and payment will open on Tuesday, July 2nd, 2019 at 10:00 am EDT.

The Schedule

Intro to Robotics Programming 6:30pm-7:30pm
Tue Sep 10, 2019
Tue Sep 17, 2019
Tue Sept 24, 2019
Tue Oct 1, 2019

Each week, a task will be assigned to the group. They will work together with the help of our lead instructor, along with a team of program assistants.

Course Outline

Class 1: Introduction and movement with motors, lights and sound.
Class 2: Remember numbers and letters, and make decisions.
Class 3: Search for an energy source with light sensor.
Class 4: Detect barriers and move in a different direction.

All classes take place at
Kitchener Public Library in Room B | 85 Queen St N, Kitchener, ON N2H 2H1

Pay and display parking available in the adjacent City of Kitchener surface lot between 7am-5pm weekdays. There is curb drop off and pick up on Ahren Street in addition.
8 Ahrens St E, Kitchener, ON N2H 2H1 (Lot 19A)

The Fees
One course runs for four weeks, where each class is 60 minutes in duration. The course fees is $113.00 includes HST per cadet.

Registration and payment will open on Tuesday, July 2nd, 2019 at 10:00 am EDT. Interac e-transfers are a sure way to have your registration secured online. We accept in person, cheques, credit and debit cards and cash to minimize extra cost to purchaser.

Class Size

There are limited seats for each course. We will close the registration as soon as we've reached capacity.

Goals

This course is a part of teaching coding and technology literacy to age specific groups. We are committed to providing a safe and fun for learning and sharing environment for all.

CANCELLATION POLICY

If we cancel a course or session, all participants will be fully refunded the full program cost. Participants may choose to transfer a registration to a future courses if desired.

Our instructors and mentors bring a wealth of experience with technology: they work as programmers, technical designers, teachers and trainers, and some are still students themselves at local schools like the University of Waterloo. They all share a common goal: to help create a sustainable division within the Artemis Spaceship Bridge Simulator gaming community, while maintaining the values of the association.

Class Cancellation Policy We reserve the right to cancel this course if we do not reach our minimum class size required. In the event of a cancellation, you will be notified 5 days in advance and receive a full refund.

Refund Policy - Satisfaction Guaranteed Your payment guarantees your seat in the course. If you cannot attend the course, you may sell or give your seat to someone else as long as you let us know before the first class.

If you cancel within 5 days of the start of the course, you will be charged for the first class and an administration fee.

Cancellations that are received more than 5 days before the start of the course will receive a full refund. If you have to cancel anytime after the first class, please notify us immediately.

If you aren't satisfied with the course for any reason, we want to know about it and make it right!

If you still need to cancel, we'll refund your program fee on a pro-rated basis, so that you'll pay only for the classes that have already occurred, plus an administration fee.

We want you to be 100% satisfied with our program! If we cancel a class due to inclement weather, a make-up class will be offered on an alternate day, sometimes at an alternate facility if necessary.

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Recommended ages 10-14. Recommends completing the Intro to Robotics Programming Course or equivalent. All work requires understanding of basic Cartesian geometry describing points in three-dimensional space. They are usually labeled x, y, and z. Learn how to plot in 3 dimensions your space station for spaceships to dock and refuel.
$74.80 excl tax